I’ve created this demo to demonstrate how water-drops will collide with a few spheres in 3D space. It’s possible to slow down time for a ‘BulletTime’ like effect. I quickly realized that creating time stable physics is hard and therefore the demo is entirely frame based. Visualization was done through OpenGL.
Controls:
- Hold Space: accelerate time to 1:1 ratio
- Hold E: stop particle emission
- Left and right mouse: rotate and translate view
Source code is included in the download.