This multiplayer action game combines first person shooter with semi-free flight. The main goal is to create a fast-paced action/arcade game which is fun to play and addictive. Below are a few screenshots of the concept demo while developing. TwyFlight has not reached any playable phase yet, but there is a concept demo of TwyFlight…
Category: Demo
Blog posts that include a binary demo and a YouTube demonstration video.

RubixCube2k8
Minigame involving a fully interactive rubic’s cube in 3D. Click new game to scramble the cube and stop it from rotating. Then click and rotate the cube into the full solution. There is a solution guideline in the top right corner of the screen. When all hope is lost click “Give up” to reset the…

TypeRush
This is a multiplayer typing game, players score by typing words. Longer words are rewarded with higher score. All players receive 7 different letters, by combining these letters they must form words of at least 3 letters. Every round has a 90 second time limit. The player with most points wins.

QuatroAI: Dots and Boxes (Kamertje verhuren)
For my AI class I had to write a “Dots and Boxes” AI. The assignment only required handling input and being able to play the game. However I wanted to do something extra and incorporate graphics. Therefore I had written a GDI based UI which helped me learn more about the low level windows API…

Particle Physics (quick rendering demo)
I’ve created this demo to demonstrate how water-drops will collide with a few spheres in 3D space. It’s possible to slow down time for a ‘BulletTime’ like effect. I quickly realized that creating time stable physics is hard and therefore the demo is entirely frame based. Visualization was done through OpenGL. Controls: Hold Space: accelerate…

Fractions
The original idea was to combine an action game with a math game. Each player is a number in space and is able to throw operators at other players. When an operator hits a player the number of the instigating player will have an effect on the player that has been hit. For a player…

Bandoleren (Packaging program)
This was an optional first year project at the Polytechnic University of Leeuwarden (NHL). The idea was to create an algorithm that would optimally pack smaller boxes into a big box. The algorithm should pack the boxes in an optimal way so the amount of space left unused would be minimal. The algorithm works with…

Stubborn ICE physics model
In 2004 I participated in a high-school physics tournament where a class mate and I formed a team picked to investigate the “Stubborn Ice” effect. Stubborn ice is the phenomenon that occurs when ice is left to melt in vegetable oil. It then describes an oscillation pattern before it sinks to the bottom of the…