Menu
Developers Portfolio
  • Tools
  • Blog post
  • Demo
  • All
Developers Portfolio

Category: Tools

Blog posts that feature tools.

EntityHero (Doom Eternal entities editor)

This project started as an interest of adding more challenge and variation to the current Doom eternal game. Initially I wanted a way to just spawn enemies at will. After connecting with the (Doom Eternal) modding community and looking at a tool (cheat engine script) that allowed viewing all the current active encounters in the…

MSX Sound Player

As part of investigating the SSF (Mortal Kombat Armageddon package format) I also wanted to be able to dump sounds and music. After writing a loader, I thought it would be a cool stretch goal to add a UI and an Xaudio output backend. As all of the resources are stored in a native format…

SSF Viewer (Mortal Kombat Armageddon art viewer)

I have taken the time to inspect and understand the binary format of the SSF file. The SSF format stores its content (textures, geometry and animations) in the native platforms format. Therefore different approaches are required to view SSF formats from different platforms. This viewer only works with the Wii file format. Below is an…

ScopeVisualizer

Visualizer for signal streams. Originally written to graph data from a portable o-scope. With this application it is possible to generate signal streams, manipulate the generators and do math operations.

Presentation Flyer (3D picture transitions)

The presentation flyer was originally built for the final presentation I had to do for my Bachelor degree. This presentation flyer offers 3D transitions for slides or pictures (it can also be used as a picture viewer). Transistions consist out of a flying camera which allows the reading/viewing of texture mapped textures on a mesh…

Unreal Tournament Mesh Viewer

As part of an attempt to understand the Unreal Tournament (99) package format, I had written a parser for the .unr package format. The intent of this work was to be used as an importer for a friends gaming engine called iQU. After parsing the data structures and finding where the meshes were located in…

©2020 Developers Portfolio | Powered by SuperbThemes & WordPress